I added the following modifications:

1. New Levels. This was a design modification. There are now 3 levels in total, with increasingly complex layouts and an introduction of various mechanics.

2. New Enemy Behavior. From a programming standpoint, I modified the script for the enemy to create a new possible type of enemy. Upon being killed, this enemy instantiates a prefab of another object - in my instance, I used it to provide a key. (Note: I have noticed that sometimes, the player picks up the key before it can really be seen, which is important to know for testing purposes. Even if the key does not appear to be present, it is most likely picked up.)

3. New Enemy Art. To go along with the enemy described above, I created new artwork to distinguish this enemy from others, with additional green detailing. Also, although not enemy art, I did change the UI font to Lady Radical (by Chequered Ink).

Download

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nagyk-2DPlatformer-MacOS.app.zip 32 MB
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nagyk2DShooter-WebGL.zip 5 MB

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